Thinking, problem-solving, judgment, and decision-making are essential parts of daily life. Whether choosing what to eat for lunch or planning a major project, these mental processes guide actions and shape experiences. In psychology, these topics help explain how information is organized, how solutions are found, and how decisions are made in both simple and complex scenarios. When students learn to identify and apply these skills, including understanding the types of thinking in psychology, they improve academic performance and develop practical strategies for everyday challenges.
Below is an exploration of key concepts, including the formation of thoughts, frameworks for thinking (schemas), problem-solving approaches, and the cognitive factors that influence decisions. Each section offers an example that simplifies the ideas discussed, making them easy to understand and apply.
What We Review
Concepts and Thoughts
Concepts are mental groupings that allow individuals to categorize objects, ideas, or events. These categories can be broad, such as “vehicles,” or more specific, like “sports cars.” Concepts form thoughts by creating shortcuts in the mind. Instead of thinking about every specific automobile type, it becomes easier to hold onto the general idea of “car.”
Prototypes are the most typical or ideal examples of a concept. For instance, many people might imagine a robin as a classic representation of a bird. However, a penguin also belongs to this category, even though it differs from the usual bird image.
- Concepts form thoughts by grouping information into categories.
- Prototypes are the best examples of any given concept.
Example: Identifying a Bird Concept
A student trying to understand “bird” might list qualities such as feathers, wings, and the ability to lay eggs.
- Look at examples: sparrows, eagles, or robins.
- Compare unfamiliar animals (like penguins or ostriches) to these traits.
- Decide if the animal fits the definition of a “bird.”
Through this process, the student refines the concept of “bird,” proving how prototypes guide understanding of new details.
Schemas: Frameworks for Thinking
Schemas are mental frameworks or outlines that help organize information. These frameworks shape how new ideas are understood and remembered.
Assimilation happens when new information fits an existing schema without changes. An example is adding a different hot dog brand to a mental category of “fast foods.” Accommodation occurs when existing schemas must be adjusted to include new facts. A person might modify their schema for “fast foods” after learning about healthy sandwich shops that still fall under quick meals but offer very different nutritional profiles.
- Assimilation = fitting new information into existing mental frameworks.
- Accommodation = modifying one’s framework to include fresh insights.
Example: A Child Learning About Pets
- The child has a schema for “pets” that only includes cats and dogs.
- Upon seeing a parrot, the child tries to identify it as a “bird” or “pet.”
- If the child adjusts the “pet” schema to include birds, that reflects accommodation.
- If the child simply adds parrot to an existing “pet” list without changing any features, that is assimilation.
Each new experience refines these schemas, enabling more accurate decision making and understanding.
Problem-Solving Techniques
Solving problems often involves planning, testing ideas, and learning from results. Two well-known strategies are algorithms and heuristics.
a. Algorithms
Algorithms are step-by-step methods that try all possible options until a solution is found. They guarantee a correct result if applied properly, though this process can be time-consuming. Algorithms work well for clearly defined tasks.
- Follow a series of steps.
- Check every possible path.
- Results in a definite solution (if one exists).
Example: A Mathematical Approach to Solving a Simple Equation
Suppose a student wants to solve the equation x + 3 = 7.
- Subtract 3 from both sides: x = 7 - 3.
- Simplify: x = 4.
- Check the solution by substituting back into the original equation: 4 + 3 = 7, which is correct.
This systematic approach—following each step—illustrates the algorithmic nature of solving a basic math problem.
b. Heuristics
Heuristics are mental shortcuts or “rules of thumb” that speed up decision-making. However, they can lead to errors if important details are overlooked. Two common heuristics are:
- Representativeness Heuristic: Judging how likely something is by comparing it to an existing stereotype.
- Availability Heuristic: Judging how common something is by the most recent or vivid example that comes to mind.
Example: Choosing an Item Based on Past Experience
- A classmate picks a snack from a vending machine.
- The student remembers a time when a certain candy bar tasted good (availability heuristic).
- The memory strongly influences the selection, ignoring other potentially better or healthier options.
- The snack may or may not satisfy hunger or health needs, showing a possible pitfall in quick decisions.
Decision-Making Influences
Many factors can affect how choices are made. Three common influences are mental set, priming, and framing.
- Mental Set: Relying on solutions that worked in the past, even if new methods might be more effective.
- Priming: Exposure to certain words or ideas can subconsciously influence a decision.
- Framing: The way information is presented can change how a choice is viewed, even if the core data stays the same.
Example: How Wording Affects Choices
An advertisement might say a product has a “95% success rate” versus “5% failure rate.” People often find a 95% success rate more appealing, even though both statements share the same facts. This shift in perspective demonstrates framing at work.
Steps to notice framing:
- Identify whether a statement emphasizes success or failure.
- Re-express it to see if the meaning changes significantly.
- Compare how the choice feels under each viewpoint.
Cognitive Processes Impacting Decisions
Sometimes, internal thought patterns lead to ineffective choices. Two notable examples are the gambler’s fallacy and the sunk-cost fallacy.
- Gambler’s Fallacy: Believing that a random event is more or less likely to occur after a series of similar events. For instance, expecting heads to appear on a coin toss because tails showed up multiple times in a row.
- Sunk-Cost Fallacy: Continuing an unproductive activity because of the time, money, or effort already invested.

Example: Emotions Affecting Choices
Imagine a student who has spent hours working on a complicated puzzle. Even after realizing the puzzle is faulty, they continue trying to solve it. This choice reflects the sunk-cost fallacy, since the student prefers not to “lose” the time already spent, even though starting a new puzzle might be more productive.
Steps to avoid sunk-cost fallacy:
- Evaluate the current viability of the situation.
- Weigh the potential benefits of continuing versus switching tasks.
- Recognize that previous time or money spent is no guarantee of future success.
Executive Functions in Cognition
Executive functions are high-level mental skills that enable goal-oriented behavior. They involve planning, organizing, focusing attention, and adapting to new conditions. Critical thinking is part of these processes, as it helps individuals evaluate information and draw logical conclusions.
- Planning and organizing.
- Managing time and resources effectively.
- Adjusting strategies to handle changing situations.
Example: A Student Managing a Group Project
- The student creates a project timeline, dividing tasks among team members.
- Deadlines are set, and resources are allocated to match each task.
- If problems arise, the student adjusts the plan to meet new requirements.
Through these steps, the student uses executive functions to ensure the project runs smoothly and everyone stays on track.
Creative Thinking
Creative thinking involves generating new ideas and exploring multiple approaches to a problem. Two main thinking styles guide creativity:
- Divergent Thinking: Coming up with various solutions or possibilities.
- Convergent Thinking: Narrowing options to discover the best single answer.
Functional fixedness can hinder creativity by limiting an object to its usual purpose.
Example: Brainstorming New Uses for a Paperclip
- List all possible uses, such as a lock opener, a miniature hook, or a piece of jewelry.
- Avoid focusing only on typical uses, such as attaching papers.
- Evaluate the most effective ideas for practicality.
This approach broadens thinking and breaks away from habitual patterns, illustrating divergent thinking at work.
Conclusion
Overall, thinking, problem-solving, judgment, and decision-making are crucial parts of psychological study. Concepts form thoughts and provide a framework for understanding. Schemas further shape the mind, updating and refining ideas through assimilation and accommodation. Problem-solving can be precise, like algorithms, or more flexible, like heuristics. Decision-making is shaped by mental sets, priming, and framing, while cognitive processes like gambler’s fallacy and sunk-cost fallacy can lead to errors. Executive functions keep thoughts organized, and creative thinking encourages new strategies and solutions.
Applying these principles in everyday life and academic work encourages better decision making, sharper problem-solving skills, stronger judgment, and a deeper sense of creativity. Recognizing the power of these mental tools makes it easier to navigate challenges and fosters a more informed, mindful approach to decision-making.
Quick Reference Chart
Below is a quick guide summarizing important vocabulary and definitions:
Term | Definition |
Concept | A mental category for grouping similar objects, ideas, or events. |
Prototype | The best or most typical example of a concept. |
Schema | A mental framework for organizing and interpreting information. |
Assimilation | Fitting new information into an existing schema without changing it. |
Accommodation | Adjusting a schema to include new information. |
Algorithm | A step-by-step problem-solving method that tries all possibilities to guarantee a correct answer. |
Heuristic | A mental shortcut used to make quick decisions or judgments. |
Mental Set | A tendency to approach problems using methods that have worked before. |
Priming | The influence of recent events or ideas on current thinking or decision-making. |
Framing | The way information is presented, which can affect how people interpret it. |
Gambler’s Fallacy | The incorrect belief that past random events affect the likelihood of future, independent events. |
Sunk-Cost Fallacy | Continuing a behavior or endeavor because of previously invested resources. |
Executive Functions | High-level cognitive processes involved in organizing, planning, and critical thinking. |
Creative Thinking | Generating innovative ideas, often involving both divergent and convergent thinking. |
Functional Fixedness | The tendency to see objects only for their intended use, limiting creative solutions. |
Remember that concepts form thoughts, and good problem solving, sound judgment, and effective decision making all rely on a solid understanding of these cognitive processes. Remaining mindful of both practical strategies and potential mental pitfalls can lead to more successful outcomes in academic settings and beyond.
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